I have been developing on FiveM for over 3 years and have spent that time learning, improving, and adapting to how FiveM, and especially roleplay, has evolved. I was an active roleplayer for 2 years, meaning that I know what's important to players and how crucial it is to build upon immersion. Throughout the last 2 years, I've been developing on the ESX framework and have recently taken on up-and-coming frameworks such as QBCore.